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Presignals, semaphores, path based signalling Reworked airport system with many more airports/heliports (e.g.
#Openttd shared orders plus
Longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges The possibility to build on slopes and coastsĪdvanced/conditional orders, share and copy orders Larger, non-uniform stations and the ability to join them togetherĭifferent configurable models for acceleration of vehiclesĬlone, autoreplace and autoupdate vehicles New pathfinding algorithms that makes vehicles go where you want them toĪutorail/-road build tool, improved terraforming In game downloading of AIs, NewGRFs, scenarios and heightmaps IPv6 and IPv4 support for all communication of the client and server Stable multiplayer mode for up to 255 players in 15 companies, or as spectatorsĭedicated server mode and an in-game console for administration Significant enhancements from the original game include: Many features were inspired by TTDPatch while others are original.
![openttd shared orders openttd shared orders](https://wiki.openttd.org/uploads/en/Manual/SharedOrders-1.png)
OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. It attempts to mimic the original game as closely as possible while extending it with new features.
![openttd shared orders openttd shared orders](https://i1.wp.com/uploads.golmedia.net/uploads/articles/article_media/16400774441614596891gol1.jpg)
OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer.